DC_GenericDoors1 version 1.01

Contents:
   dc_genericdoors1.hak
   dc_genericdoors1.erf

General 
  This hak adds 25 generic doors. This is the replacement for my earlier T1RLK_Gen_Doors. 
  In this version;

Version 1.01
 - Added a corrected mdl for the 2x2 City Gates which stops the closing animation when 
   using the door as a transition and a player highlights the door. This is not a
   genericdoor but I coudln't think of anywhere else to stick it.

Version 1.0
   - Added 2 Sliding doors from  coulisf's Oriental doors hak
   - Added a Webbed door

 
Compatiblity
   - Works on all versions
   - The erf was compiled with SOU and requires SOU to import. If you do not have SOU
     you will have to create your own erf by editing a door, change the appearance and
     add it to your custom palette.
   - You can safely replace the prior version of DC_Genericdoors with this version.
   - DC_Genericdoors1 ver 1.00 and ver 1.001 can be used interchangably. Players not 
     using version 1.01 will prolly see the old animation for the 2x2 City Gates
   - Players not using version 1.01 will prolly see the old animation for the 2x2 City Gates

DC_Genericdoors1.hak
   This hak includes all the textures, models and a genericdoors.2da. The 
   genericdoors.2da has been padded to Bioware's "Safe Lines" recommendations, the
   index starts at 30.


Generic_Doors.erf
  -  SOU required.

  -  Placing this file in your nwn\hak folder may disable the hak, place it in the 
     nwn\erf folder.

  =  This file can be used to import custom blueprints in a module for the new doors.



